Unity rhythm game guides
How to make a rhythm game in Unity
A practical guide to the parts every Unity rhythm game needs: audio sync with dspTime, note charts, hit windows, input, pooling and scoring, with working code.
Turn MIDI files into rhythm game charts in Unity
Chart your rhythm game in a DAW and import it into Unity: how MIDI notes map to lanes, BPM detection from file names, hold notes and note types.
Building rhythm game UI in Unity
The screens and HUD a Unity rhythm game needs: score, combo and judgement text, song progress, song select, countdown, pause and mobile safe areas, all driven by events.
How to sync notes to music in Unity (and fix latency)
Why Unity rhythm games drift or feel late, and how to fix it: dspTime, scheduled playback, pause handling, visual vs audio offset and player calibration.
Make rhythm game charts by tapping along to the song
The fastest way to chart a rhythm game: play the song, tap the beats, and turn the recording into a chart. Covers tap, hold and swipe notes and cleaning up the result.